![]() The second method is by using a Dedicated Server, which as the name implies, is dedicated to only hosting the game and no local players play on the machine as everyone connected is a client. The first, is by using a Listen Server (default setting) which means that the machine that has the authority is also running a client and can play the game normally while hosting for other players. When launching a multiplayer game, there are two methods in which the game can be hosted. Here you can assign additional command line options that will be passed to standalone game instances.ĭefine the width/height to use when spawning additional standalone game instances. ![]() This is the NetMode to use for Play In Editor ( Play Offline, Play As Listen Server or Play As Client). When this option is unchecked, multiple instances of UE4 will be launched for each player that is assigned and additional options become available: When Use Single Process is checked, multiple windows are spawned in a single instance of Unreal Engine 4. ![]() ![]() This is a description of what will occur when playing based on the currently applied multiplayer settings. When this is unchecked, additional options become available.Įnabling this will allow rendering accurate audio from every player's perspective but will use more CPU. This will load much faster, but has potential to have more issues. This spawns multiple player windows in a single instance of Unreal Engine 4. The 1st window can then be controlled by keyboard/mouse, which is convenient if two people are testing on the same computer. If it is checked, the 1st game pad goes to the 2nd window. If unchecked (default) the 1st game pad is attached to the 1st window, 2nd to the 2nd window, and so on. When running multiple player windows in a single process, this option determines how the game pad input get routed. Otherwise the first player will act as a listen server that all other players can connect to. If checked, a separate dedicated server will be launched. Here you can specify additional options that will be passed to the server as URL parameters. Clients make up the remainder of players. The editor and listen server count as players, a dedicated server will not. This option defines the number of players to spawn in the game when launched. Also while in Play mode, when you move windows around, their locations will be remembered for your next Play in editor session (so you will not have to keep moving them around which makes testing easier).Īlso inside Advanced Settings, there is a section for setting up additional multiplayer options: When playing in the editor using new windows for each play session, you will notice at the top of each window it will display if the player is a server or client. Once you have entered a window size, when you play in the editor, each new window will be of the same size. You set the Left and Top position windows that are created or click the checkbox for Always center window to screen. You can choose from a number of preset window sizes or manually enter a window size (we specified 640x480 in our example). The Play in New Window size option allows you to set the size and default position of windows that are created. Set the desired window sizes under the Play in New Window section.
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